englishHD

noclip – Doom

In the first part of Noclip’s dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be.

 

 

In part two of Noclip’s look into the development of DOOM (2016) Danny analyzes the design of the game’s opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game’s self-aware tone.

 

 

In our third and final video looking into the development of DOOM (2016) Danny talks to the team about designing combat chess, and chats to Mick Gordon about writing the game’s incredible soundtrack.

Sendung teilen

Kommentar hinterlassen

Deine E-Mail-Adresse wird nicht veröffentlicht.